Beginner's Guide
Learn the draft mechanic, manage Steps / Gems / Keys / Coins, and survive your first runs without burning resources.
Read the guideFrom your first draft to the final door of Room 46 — walkthroughs, puzzle solutions, and strategy from players who have cleared the mansion.
Start with the BasicsLearn the draft mechanic, manage Steps / Gems / Keys / Coins, and survive your first runs without burning resources.
Read the guideThe full path to Mt. Holly's hidden room — required items, route order, and the mistakes that send you back to bed.
See the routeBoiler Room, Vault, Billiard Room, Parlor, Dartboard, Constellation — every answer in one place.
Open solutionsTier-ranked rooms with notes on synergies, when to skip, and which combos guarantee a strong day.
Jump to tier listHow Gems generate, why Keys are scarcer than they look, and the room that pays you back twice.
Read moreRooms most players never see — the Observatory chain, secret passages, and what's behind the East Wing.
Find them allVisual 9×5 grid layout, East/West Wing, and Mine layers.
See the mapEvery room in the draft pool — rarity, doors, cost, effect.
Room databaseBrass Key, Master Key, Crown — every item and where to find it.
Item indexWhat to do on your first day. Reconnaissance over progress.
Plan day 1Standard, Forgotten Wing, and True Ending routes.
See endingsPost-Room-46 content. The Master Key item.
Antechamber guideWhy DOOR maps to 4558 and where each letter is hidden.
See the derivationValve order middle → right → left, plus the permanent Mine bonus.
Read solutionThe 3-shot chain combo to clear all 15 balls.
Read solutionThree darts at triple-20 and the Marksman's Pin reward.
Read solutionFull telescope dial chart for every bedside book.
Read solutionSMOKE, ECHO, PIANO — every Parlor answer + Forgotten Wing.
Read solutionsS to D rankings for every commonly drafted room.
See tier listGem-Key-Step-Coin flow and the conversions worth doing.
Read moreThe errors that cost runs — and how to recover.
Read moreThe seven stable element mixes for permanent save-file perks.
Read solutionSeed order + water sequence for the +1 Gem permanent bloom.
Read solutionDaily plaque rotation + the Day 7 Forgotten Wing hidden sequence.
Read solution11-pipe optimal layout for the Wrench item drop.
Read solutionLever order L-R-M, then 40-60-80 PSI for Mine Layer 3 access.
Read solutionTelescope 3-step routine + nightly star table for the Master Star Key.
Read solutionFour artifacts, one True Ending. The full forging route.
Read moreParlor → Chapel Day 7 → garden door. The second ending in full.
WalkthroughYield tables, hazards, and the Lantern rule for Layer 3.
Read moreStabilize Day 2, push the Vault on Day 3 — the two-day micro plan.
Read moreEvery Sanctum tile puzzle, corner-color goals, and what each color does.
Read solutions4-book cipher → "TURN SCORCHED SUNDIAL BASE" → 3 microchips → Satellite Dish.
Read solution"Eight dates crack eight safes." Every artwork pair and safe code.
Read solution9-Classroom trigger, 30-min timer, and the Diploma Trophy answer key.
Read solutionChapel stained-glass numbering for Gardener → Ruler.
Read solutionCurrent WR 27:14. Day-by-day route + RNG manipulation.
Speedrun guideOne life, seven rules. Iron Heir achievement guide.
Read moreCoin Rush, Key Rush, Scout, Item Stack — the 4 meta builds.
Pick a buildEvery trigger including 8 hidden achievements.
Achievement listDrop rates, priority, the 0.4% Sanctum.
Read moreCommissary, Gift Shop, Pawn, Black Market, Apothecary prices.
Read moreGarden, Apiary, Carriage House — and the hidden Outer Ending.
Outer guideGameplay, puzzles, endings, performance — answered.
Browse FAQPantry gives Steps back when entered. Place it on a high-traffic path between the Entrance Hall and the East Wing.
Wooden doors unlock by other means. Save Keys for steel doors and chests with gem multipliers.
Notes left in rooms aren't flavor. Many contain the exact codes you'll need for the Vault and Safe.
Going to bed ends the day — but only triggers when you choose. Don't draft a Bedroom too early or you'll be tempted to quit a strong run.
The night sky changes each day. Note the visible stars on day 1 — they're the key to the Observatory puzzle later.
The Lab converts items but consumes a turn. Use it when you have a clear conversion target, not as a panic option.