Tomb — 7 Statues Order & Chapel Stained Glass Clue

The Tomb hides seven statues, each unique by headwear and held item. Interacting with them in the wrong order does nothing. The correct order is shown on the Chapel's stained-glass windows, which number the same seven figures 1 through 7. This page identifies each statue, lists the numbered order, and explains what opens after the seventh interaction.

Quick reference: Order = Gardener (1) → Chef (2) → Farmer (3) → Butler (4) → Maid (5) → Jockey (6) → Ruler (7). A passage opens to the Catacombs and an angel statue that links the Abandoned Mine and the Reservoir.

Two Rooms, One Puzzle

The puzzle spans two draftable rooms:

  • The Chapel — provides the numbered stained-glass windows. Each window shows one figure with their distinguishing items.
  • The Tomb — contains the seven statues, scattered around the chamber. The statues themselves are not numbered.

You don't need both rooms on the same day. Most players draft the Chapel first, sketch or screenshot the windows, then attempt the Tomb on a later run with the order memorised.

How to Identify Each Statue

Each statue has two distinctive features: a piece of headwear and an item in hand. The stained-glass windows show the same pairings exactly.

#FigureHeadwearHeld item
1GardenerRimmed round hatHoe or plow
2ChefChef's toque (tall pleated hat)Pan or pizza peel
3FarmerWide-brim / cowboy hatRake
4ButlerTop hatBrush or feather duster
5MaidBonnet or headdressBroom
6JockeyRiding helmet / capWhip or riding crop
7RulerCrownScepter

Tomb Statue Layout

Tomb chamber statue layout Tomb — Seven Statues 1 Gardener 2 Chef 3 Farmer 4 Butler 5 Maid 6 Jockey 7 Ruler (center) Layout is approximate — exact positions vary slightly per draft.

Execution Tips

  • The Chapel windows are read top-down. Window 1 is at the top, window 7 at the bottom. Confirm this with the Roman numerals etched in the glass.
  • Interactions are unforgiving. Press a wrong statue and the entire sequence resets. The seven sconces on the wall light one by one — if you hit a wrong statue, they all extinguish.
  • One attempt per draft. After a failed sequence, re-draft the Tomb on a later day to retry.

What Opens: Catacombs & Angel Statue

After the seventh successful interaction (Ruler), a hidden passage opens at the back of the Tomb. Descend.

The Catacombs is a single corridor leading to an ominous angel statue. Activating the angel statue is the actual reward: it opens new routes through the estate's underground. Specifically:

  • Path to the Abandoned Mine. A previously walled-off corridor in the Mine becomes traversable.
  • Path to the Reservoir. The Reservoir door behind the Pump Room unlocks, giving access to the late-game water-puzzle area.

These are both endgame regions feeding into the True Ending route — see All Endings.

Tomb FAQ

Do I have to draft the Chapel and Tomb on the same run? No. The Chapel windows are static — sketch or screenshot them, then attempt the Tomb on any later run.
Are the windows the same across saves? Yes. The numbered order (Gardener through Ruler) is fixed for every player and every save file.
Can I interact with statues without entering the Tomb? No. The seven statues exist only inside the Tomb chamber. Other rooms have decorative statues that don't respond.
Is the angel statue activation permanent? Yes. Once activated, the Mine and Reservoir corridors stay open for all future runs on that save.
Puzzle

Mora Jai Boxes

The 8 Sanctum tile puzzles — endgame chain.

Read solution
Puzzle

A New Clue

The 4-book cipher and the Apple Orchard sundial.

Read solution
Reference

Mine Layers

What the Abandoned Mine unlock leads into.

Read more
Endgame

All Endings

How the Catacombs path feeds the True Ending.

See endings