Tomb — 7 Statues Order & Chapel Stained Glass Clue
Updated May 25, 2026 · 7 min read · Full statue identification
The Tomb hides seven statues, each unique by headwear and held item. Interacting with them in the wrong order does nothing. The correct order is shown on the Chapel's stained-glass windows, which number the same seven figures 1 through 7. This page identifies each statue, lists the numbered order, and explains what opens after the seventh interaction.
Quick reference: Order = Gardener (1) → Chef (2) → Farmer (3) → Butler (4) → Maid (5) → Jockey (6) → Ruler (7). A passage opens to the Catacombs and an angel statue that links the Abandoned Mine and the Reservoir.
Two Rooms, One Puzzle
The puzzle spans two draftable rooms:
The Chapel — provides the numbered stained-glass windows. Each window shows one figure with their distinguishing items.
The Tomb — contains the seven statues, scattered around the chamber. The statues themselves are not numbered.
You don't need both rooms on the same day. Most players draft the Chapel first, sketch or screenshot the windows, then attempt the Tomb on a later run with the order memorised.
How to Identify Each Statue
Each statue has two distinctive features: a piece of headwear and an item in hand. The stained-glass windows show the same pairings exactly.
#
Figure
Headwear
Held item
1
Gardener
Rimmed round hat
Hoe or plow
2
Chef
Chef's toque (tall pleated hat)
Pan or pizza peel
3
Farmer
Wide-brim / cowboy hat
Rake
4
Butler
Top hat
Brush or feather duster
5
Maid
Bonnet or headdress
Broom
6
Jockey
Riding helmet / cap
Whip or riding crop
7
Ruler
Crown
Scepter
Tomb Statue Layout
The Ruler is usually the central statue. The other six ring the chamber.
Execution Tips
The Chapel windows are read top-down. Window 1 is at the top, window 7 at the bottom. Confirm this with the Roman numerals etched in the glass.
Interactions are unforgiving. Press a wrong statue and the entire sequence resets. The seven sconces on the wall light one by one — if you hit a wrong statue, they all extinguish.
One attempt per draft. After a failed sequence, re-draft the Tomb on a later day to retry.
What Opens: Catacombs & Angel Statue
After the seventh successful interaction (Ruler), a hidden passage opens at the back of the Tomb. Descend.
The Catacombs is a single corridor leading to an ominous angel statue. Activating the angel statue is the actual reward: it opens new routes through the estate's underground. Specifically:
Path to the Abandoned Mine. A previously walled-off corridor in the Mine becomes traversable.
Path to the Reservoir. The Reservoir door behind the Pump Room unlocks, giving access to the late-game water-puzzle area.
These are both endgame regions feeding into the True Ending route — see All Endings.
Tomb FAQ
Do I have to draft the Chapel and Tomb on the same run?
No. The Chapel windows are static — sketch or screenshot them, then attempt the Tomb on any later run.
Are the windows the same across saves?
Yes. The numbered order (Gardener through Ruler) is fixed for every player and every save file.
Can I interact with statues without entering the Tomb?
No. The seven statues exist only inside the Tomb chamber. Other rooms have decorative statues that don't respond.
Is the angel statue activation permanent?
Yes. Once activated, the Mine and Reservoir corridors stay open for all future runs on that save.