Blue Prince All Rooms List

Every room in the Blue Prince draft pool, with rarity, door count, placement cost, and effect. Use the in-page links to jump to a tier. The 46 total = 45 placeable + 1 hidden.

Legendary Rooms (Gold Border)

The rarest tier — usually 4–6 Gems to place, but among the strongest effects in the game.

RoomDoorsCostEffect
Vault1Steel door; needs code 4558 + 1 Key. Drops deed paper, ~15 Gems.
Mine1Descend layers; layer 3 yields the Brass Key. See Mine layout.
Observatory14 GemsTelescope puzzle; rewards the Architect's Diagram.
Locksmith23 GemsGenerates 2 Keys on entry. Stacks on each visit.
Trophy Room15 GemsRewards Marksman's Pin once per game; gated by Dartboard puzzle.
Antechamber2Unlocks after first Room 46. Contains the Master Key.

Rare Rooms (Purple Border)

RoomDoorsCostEffect
Library21 GemOne Vault code letter. Books grant minor lore unlocks.
Workshop22 GemsCrafting station — Telescope Lens, Pool Cue mods, etc.
Den21 GemVault letter; sofa drops 2–4 Coins.
Office21 GemVault letter on corkboard; ~5 Gems on desk.
Conservatory32 GemsRestores +1 Step per turn spent inside.
Music Room22 GemsPiano puzzle; rewards Coin payout.
Lab22 GemsConverts 1 item into another. Requires recipe knowledge.

Uncommon Rooms (Blue Border)

RoomDoorsCostEffect
Pantry2+5 Steps on first entry. The single best Step source.
Kitchen21 Gem+3 Steps per entry, up to +9 total.
Storeroom2Drops 3–5 Gems on first entry.
Strongroom1Doubles your Gem count when entered. Once per day.
Drawing Room3Contains the partial 45-room map.
Boiler Room1Valve puzzle; permanent Mine bonus on solve.
Billiard Room21 Gem3-shot puzzle; rewards 20 Coins + Pool Cue.
Parlor21 GemRiddle puzzle; opens a hidden corridor.

Common Rooms (Gray Border)

RoomDoorsCostEffect
Hallway2The connective tile. Always take when offered.
Foyer33-way junction. Useful for routing.
Closet1One drawer; small Coin or Key chance.
Bathroom1Filler. Skip unless desperate.
Bedroom2Sleep prompt on entry. Trap if drafted early.
Dining Room31 Gem3 doors plus a small Coin pile.
Reading Room2Lore notes; no resource impact.
Sitting Room2Sofa drops 1–2 Coins.

Special / Hidden Rooms

  • Room 46 — Hidden. Only accessible after meeting all three conditions.
  • Antechamber — Unlocks after first Room 46 visit. Contains the Master Key.
  • The Forgotten Wing — Three rooms behind the Parlor's hidden door. Triggers an alt ending.
  • The Cellar (Mine layer 4) — Requires Brass Key + 12 Gems. Holds the Crown of Mt. Holly for the true ending.

All Rooms FAQ

How many rooms total? 45 placeable + 1 hidden Room 46 = 46. Antechamber adds to the pool post-Room-46.
Rarest room? Legendary tier (gold border): Vault, Mine, Observatory, Locksmith, Trophy Room, Antechamber.
Mandatory rooms for Room 46? Mine (Brass Key), Workshop (Telescope Lens), Vault, Observatory, and one of Den/Library/Office.
Best Step rooms? Pantry (+5 first entry), Kitchen (+3 per entry up to 9), Conservatory (+1 per turn inside).
Reference

Mansion Map

Where each room tends to spawn — East Wing, West Wing, central spine.

See the map
Strategy

Beginner's Guide

How drafting works and which rooms to take first.

Read basics
Reference

Items List

Brass Key, Marksman's Pin, Master Key — every persistent item.

Item index
Endgame

Antechamber

The post-Room-46 room and how to use the Master Key.

Antechamber guide