Beginner Guide
Start here if you're brand new.
Read moreThe questions below are the ones the community keeps asking — on Reddit, Steam forums, and in our inbox. The "Gameplay Basics" and "Performance & Settings" sections are completely spoiler-free. From "Puzzles" onward, expect minor spoilers (room names, item effects). The "Lore & Endings" section contains major story spoilers and is explicitly marked.
A first-person puzzle / room-drafting game where you explore Mt. Holly mansion, draft rooms to reshape its layout each day, and search for the legendary Room 46. Imagine "Roguelike Myst" with a draft mechanic.
Roguelike-lite. Each day the mansion regenerates, but your save file accumulates permanent perks. Closer to Slay the Spire's meta-progression than to NetHack's pure runs.
Standard Ending: 8-15 hours. True Ending: 25-40 hours. 100% achievements: 60+ hours.
No. Threats exist (Antechamber Watcher, Mine trap floors) but they're survived through preparation, not fights.
Both, fully. Mouse + keyboard preferred by speedrunners; controller preferred by reviewers for the relaxing pace.
Yes, ~20 minutes covering core mechanics. Auto-triggers on a fresh save.
Not on first save. On subsequent saves of the same Steam/PSN account, the tutorial is skippable from the title screen.
Reaching Room 46 triggers the Standard Ending and a soft-credits roll. The save continues — you can keep playing toward other endings.
Steam (Windows/Mac/Linux), GOG, PlayStation 5, Xbox Series. No Switch port announced.
Steam ↔ Steam Deck only. No cross-platform save.
i5-4570, 8GB RAM, GTX 1050 / RX 560, 12GB disk. Runs fine on Steam Deck at 60fps.
Yes. Subtitles, font scaling, colorblind palettes, reduced motion, mouse smoothing. The Chapel puzzle has audio-cue mode for colorblind players.
The Library renders all 200+ books individually. v1.2.4 patched this — make sure you're on latest version.
Steam Cloud is your friend. Roll back via Steam → Properties → Backups. The dev team also has a save-restore form on the support site.
Title screen → Settings → Display. The game supports 1080p, 1440p, 4K, and ultrawide 21:9. The 32:9 ultra-ultrawide has UI clipping issues, fix pending.
Yes. Achievements sync next time you go online.
Each in-game day = ~12-20 real-time minutes depending on how much you explore. Sleeping fast-forwards to next morning instantly.
Steam Cloud yes. GOG Galaxy yes. PSN cloud yes. No Xbox cross-save with PC.
4558. Derived from "DOOR" via a letter-position cipher. See full derivation.
Valve order: Middle → Right → Left. Each pressurizes the next. Full guide.
Chain combos. Shot 1: 1+2 ball pocket. Shot 2: 3→4→5 chain. Shot 3: cluster break. Full guide.
Three triple-20s. Buy steady-hand Coin from Commissary first. Full guide.
12 visible constellations rotate by in-game season. Each maps to a bedside book. Full chart.
SMOKE, ECHO, PIANO are the three main. Plus three Forgotten Wing variants. All 6 answers.
Seven safe. Iron+Salt+Coal (Coin), Mercury+Ash+Iron (Lockpick), Salt+Sulfur+Ash (Key), Honey+Mercury+Coal (Pantry), Brimstone+Iron+Sulfur (Fire Wand), Honey+Salt+Brimstone (Vault hint), Ash+Coal+Mercury (Step buff). Details.
Rose-Plot1, Lily-Plot2, Iris-Plot3. Water in order: T1 Plot2, T2 Plot3, T3 Plot1. Full guide.
Read altar plaque first — it rotates daily. Then pull rope in the displayed order. Day rotation table.
11 segments. T-junction at grid center, branch to all three sinks. Optimal layout.
Lever order L→R→M, then gauges 40/60/80 PSI within 30 seconds. Full guide.
Yes on next draft of that room. Most puzzles re-roll their state on re-draft.
Widens Billiard shot tolerance from 5 to 12 degrees. Holding it makes future Billiard rooms easy.
Opens utility doors (Boiler, Pump, Maintenance) without a Key. One charge.
Death prevention. Consumes itself on lethal damage, restores you to 1 HP. Stacks to 3.
Opens any one door, including Room 46. Single use unless Vault-forged (then permanent).
Take photo of any room. Photos are recallable from inventory. 25 Coins at Commissary.
Library payouts, Commissary purchases (8 Coins each), Lab Formula 3 perk, Wine Cellar drops. See Resource Economy.
Library payouts, Sapphires (sell at Pawn 6 Coins each), Lab Formula 1, Vault loot. See Shop Rooms.
Pantry, Garden bench, Step Elixir (Apothecary), Bedroom sleep. Bedroom resets Step pool to current cap.
8 default. Trophy Room expands to 11 max (one slot per 5 trophies displayed, max 3 expansions).
Five: Standard Heir, Forgotten Wing, Outer Wanderer, True Heir, NG+ Forever.
Reach Room 46. Accept the inheritance. Credits roll. Save continues for other endings.
Standard + Forgotten Wing + Outer in one save, then return to Room 46. Reveals the Architect's true motive.
It's the Architect's living quarters — and his grave. The "inheritance" is the responsibility of maintaining Mt. Holly forever.
Your uncle's ancestor, who built Mt. Holly as a self-sustaining puzzle for posterity. He's been dead since 1873 but his consciousness persists in Room 46.
A prison built by the Architect to contain his "failed" experiment — a sibling whose name appears only in the Black Market basement note. The Forgotten Ending releases them.
The Architect's eye. The puzzle is whether you can endure being seen long enough to claim Mt. Holly.
True Ending in Permadeath mode unlocks. Reveals that Mt. Holly exists in a loop and your inheritance restarts the cycle. Final shot: you waking up on Day 1 as a child.
Subjective. True Ending is the most complete narrative. Outer is the most peaceful. Forgotten is the most rebellious. Forever is the most haunting.
42. 34 visible + 8 hidden. Full list.
Practically no. Speed Demon (under 30 days) and Forever (Permadeath True NG+) require separate saves.
Yes. The Letter, Star Reader, Cousin's Confession, Black Letter, Sanctum Found. Missables list.
Official mod tools shipped in v1.3 (June 2026). Steam Workshop integration.
"Extra Rooms" (50 community rooms), "Speedrun Splits Auto" (LiveSplit integration), "Photo Mode" (free camera).
Official Discord at discord.gg/blueprince (link in Steam community).
Steam discussions or support@dogubomb.com. Save uploads helpful.
"The Watcher's Wing" announced for Q3 2026. New endgame area + 8 new rooms.
Yes — Summer Sale 2026 expected 30-40% off.
Steam refunds require <2 hours playtime. The Standard Ending takes 8+ hours, so no.
Available on Steam (separate purchase) and Bandcamp. 42 tracks, ~2 hours.
Cosmo Sheldrake (yes, the same one). Confirmed in credits.
Start here if you're brand new.
Read moreFull route to the main goal.
See the routeEvery puzzle in one summary.
See allThe 5 endings and how to reach each.
See endings